There are multiple approaches you can take to kick start mobile testing. For this you need to understand what you are actually trying to achieve and what constraints you have like how many team members, testing devices, etc.
The first thing you have to have a good environment to start with. There are two ways to do the same one via emulators, and the other on actual devices. Emulators are easily available, free of cost though they are very slow and real results are hard to capture in them. While real devices are fast which lead to real results and are easy to use.
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